Readme

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Presents:

# Nissan 240SX (RMS13) -v2- [+Add-on]

base from NFS Shift, with some parts from NFSPS and NFSU2 / Modloader version replaces PUNTO / Add-on version incompatible with Modloader |

### Features:

Can be customized with:

- Bodykits
- Spoilers
- Hood/headlight/rollcage combo
- Rims
- Paint
- Vinyls (debug map included)
- Decals
- Tinted windows

Other features:

- Performance: 150 mph (240 km/h) top speed -stock- / 222 mph (358 km/h) -upgraded-
- LOD0 interior
- Custom driver (werewolf girl)

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### Installation:

#### Modloader version:

- Make sure you have the NFSMW Modloader installed
- Move the ADDONS folder to your NFSMW folder. Delete any mod replacing PUNTO first.

#### Add-on version (make backups first!):

- Make sure you have NFSMW Unlimiter installed first
- Move the 240SXS13 folder into NFSMW's CARS folder
- In the Texture Compiler by MWInside folder, run the NFSMW-TC program and run the FRONTEND, GLOBALB, and LANGUAGES options with it to generate new compatible files
  - Delete all the .bin files except for the one that corresponds your game's language from the LANGUAGES folder beforehand.
  - If you're using custom textures with your GlobalB.lzc file, you can use that file in place of the one provided to avoid re-importing textures. Just copy it, rename it to GlobalB.bun and move it to the GLOBAL/GLOBALB folder to use it. Do not use a GlobalB that was recompiled with this tool, your game will crash. Same thing with the FrontA file (a renamed FrontB.lzc file)
- Using NFS-VltEd, import the the 240sxs13.nfsms file and save
- Move the newly generated files to their locations in the game folder:
  - FrontA.bun: FRONTEND folder
  - GlobalB.lzc/.bun: GLOBAL folder
  - Language file: LANGUAGES folder
- To use add-on cars you should either create a new savefile or patch your existing savefile with the Save Patcher and Save Editor tools. Patch the save first then open the save with the save editor and save it.
- If you want to install this car alongside other add-on cars you can put the other cars' configuration files in the following texture compiler folders and generate new files as described above:
  - <XNAME>.INI: GLOBAL\GLOBALB\Add\Cars. There is also another <XNAME>.INI file in the savepatch folder, that one is for patching an existing savefile
  - Manufacturer and secondary logos DDS files: FRONTEND\Add\1
  - CARNAME_<MANUFACTURER>_<XNAME>.INI: LANGUAGES folder

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### Used tools:

Zmodeler 1.07b & 2.2.6 | QuickBMS | 3DSimEd | GIMP | NFS TexEd | DXTBmp | NFSMW ModTools (with nlgzrgn's custom geometry compiler) | NFSU2 Texture Compiler (including ASC custom ARGB/DXT5 variant) | BinViewer | Notepad | NFS VLTEd | MWInside Model Recompiler

### Copyrights/permissions:

If you would like to modify and/or distribute this mod, please:

- keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
- give me proper credit (AJ_Lethal) for creating the mod
- Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.